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Category: Virtual Reality

The future of the Auter filmmaker

Where is the story/cinema auteur’s place in the next decade? Is there a future for us or will we be facing ever harder times. I believe the coming decade will bring forth new ways to tell stories, unlike anything we’ve seen before, and it will be more accessible than it has ever been before. All of this will have a major impact on the Auteur Filmmaker/Storyteller. In the most profound way.

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VR – a redefining technology or heroin for the masses?

With 2017 upon us, Virtual Realiy has been generating a huge buzz for over a year now. Many are saying that this year will be the year when VR finally breaks through into the mainstream. However we choose to look upon this technology, one thing is for sure. It might be just the most disruptive technology to ever appear in our society, one with the potential to change the way we connect, interact and live our lives, forever.

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VR and the reimagining of Story – part 5

So you grab his hand, and scramble for the sliding doors. You shoulder your way across the jeering crowd. You are almost there, the way out to freedom, but as you reach the doors, they are gone. You whip your head around and realize you’ve been pushing the wrong way. But you are 100% certain the doors were on this side. No matter. So you make a valiant effort, and crash your way onto the other side of the subway. All this time Markus begs you to hurry. He is about to capsize, and every second counts. It’s your son goddamnit, and those bastards are everywhere, standing between you and your son’s life.

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VR and the reimagining of Story – part 4

Your eyes blink open, then blink again. You attempt to grasp at a coherence, but the only thing before you is a dense fog. Your eyes shutter again and finally a smeared out vision coalesces into what looks like a hospital room. Now, if you could only remember how you got here, where is here, or who you are for that matter. Minor details. The only thing certain about is that your pupils have serious trouble adjusting to the reality at hand. Do the windows seem skewed, or are you just going out of your mind?

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VR and the reimagining of Story – part 3

As promised in the last part, I would like to see what the future holds for VR. And with this, I would like to draft my own personal vision, a rough crystal ball, of a new kind of movie/hyper-reality experience which I believe VR is headed for during this decade. In my opinion this experience holds so much promies on so many levels, that this just might be the palce where the true screenwriting/actor/theater/film talent will be heading for.

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VR and the reimagining of Story – part 2

This time around, as promised, I would like to get more into the hurdles the VR-medium poses on the storyteller, and how some people think it’s an obstacle, while I disagree with them, and think this is only an advantage and true power of this particular entertainment/art form. I also want to make a humble appeal to the future VR-filmmakers for a more sensitive sensibility in their tales. Stories which search and question something deeper, more humane, existential and morally complex, than what most games/interactive stories have to offer right now. Let’s go!

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Virtual Reality and the reimagining of Story

The beginning of 2016 saw finally a wide release of several technologies which have made Virtual Reality available to the masses. Coming from a film background myself, with visual storytelling as the main cornerstone of my profession, I would like to take a look at the potential which these new technological tools might bring for us, the creators. I would also like to elaborate on how VR differs from film, what inherent obstacles this might throw our way, and what this entails for future VR-filmmakers.

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